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How IPH Technologies built UNOMi — an AI-powered 3D Avatar Creator Suite with hardware-free motion capture, AI lip sync, and native editor plugins for After Effects, Premiere Pro, Unity & Unreal Engine. Slash animation production time by up to 70%.
IPH Technologies engineered UNOMi — an innovative desktop platform that combines AI lip sync automation, hardware-free motion capture, and native editor plugins to slash 3D animation production time by up to 70%. The Avatar Creator Suite works natively with After Effects, Premiere Pro, Unity, and Unreal Engine.
Client
UNOMi
Industry
Animation / AI Technology / Creative Tools
Platform
Desktop Software (Windows & macOS)
Services
UI/UX Design · AI Engineering · Desktop Dev · CMS Integration
Key Integrations
After Effects · Premiere Pro · Unity · Unreal Engine
Core Innovation
3D Avatar Creator Suite
About Project
Giving Animators Back Their Time
UNOMi is innovative and easy-to-use software designed specifically for animators. The Avatar Creator Suite solves animation's most time-consuming challenges: mouth synchronization and character motion capture. Traditionally, animating a character speaking for 30 seconds takes a full day of manual work. Hardware motion capture rigs cost tens of thousands of dollars and require studio setups most independent animators and small studios can't afford.
With UNOMi, that same 30 seconds of dialogue is completed in seconds — with hardware-free motion capture and AI lip sync built directly into your existing pipeline. The platform automates 2D and 3D mouth pose synchronization and provides a complete 3D avatar creator, reducing production time and budget by 30% to 70%.
Platform Screenshots
Business Challenges
The Pain Points Slowing Animators Down
The animation industry has long struggled with the manual, expensive burden of lip synchronization and character motion capture. These challenges drove the need for an intelligent, automated solution like UNOMi.
01
Brutal Time Cost — A skilled animator could spend an entire working day (8+ hours) manually animating just 30 seconds of a character speaking, creating serious bottlenecks in production pipelines.
02
Expensive Motion Capture Hardware — Professional motion capture requires specialized suits, cameras, and studio setups costing tens of thousands of dollars — completely inaccessible to indie animators and small studios.
03
No Intelligent Lip-Sync Automation — Existing tools lacked AI-driven mouth pose automation that could accurately understand phonemes and map them to 2D and 3D character rigs simultaneously.
04
Fragmented Toolchain — Animators working across After Effects, Premiere Pro, Unity, and Unreal Engine had no unified avatar creation tool that integrated natively into all these environments from one workflow.
05
Storytelling Barriers — Small studios and independent animators couldn't afford the time or cost of high-quality dialogue-driven content, limiting their ability to tell the stories they envisioned.
UNOMi's mission: ensure that with the level of technology in the world today, no animator should still be struggling to tell their stories because of a manual, solvable problem.
Key Features Delivered
What IPH Technologies Built Into UNOMi
IPH Technologies engineered the complete Avatar Creator Suite — from hardware-free motion capture to AI lip sync — without sacrificing creative control or compatibility with existing animation pipelines.
3D Lighting & Shadow Engine
Real-time spot lighting with configurable power, distance, angle, and penumbra — casting dynamic shadows that make avatars production-ready straight from the editor.
Power
Max
Distance
—
Angle
—
Penumbra
—
Spot lightReal-time shadowsHEX color picker
AI Lip Sync Automation
Intelligent phoneme detection maps voice-over recordings to accurate 2D and 3D mouth poses automatically — reducing a full-day task to seconds without compromising quality.
Audio waveform → mouth shape mapping
Phoneme AIAudio driven2D + 3D
Native Editor Plugins
Built-in plugins for After Effects, Premiere Pro, Unity, and Unreal Engine — bring UNOMi's power directly into the tools animators already use without switching workflows.
After EffectsPremiere ProUnityUnreal Engine
Animation Timeline Editor
Full non-linear animation timeline with per-object tracks, custom keyframes, playback controls, and precise scrubbing for complete scene animation.
Spot Light
avatar1
Camera
KeyframingPer-object tracksScrubbing
Hardware-Free Motion Capture
Full character body and facial motion capture using only a standard webcam — no expensive suits, no studio rigs. Democratizing professional-grade animation for every studio size.
Webcam onlyBody + face trackingNo hardware needed
Scene & Geometry Editor
Full 3D scene editor with multiple geometry types (Box, Sphere), a camera system, transform gizmos, and an intuitive project hierarchy for complete scene control.
🧑🏈
avatar1
📦
BoxGeometry
🔵
SphereGeometry
📷
Camera
Scene hierarchyTransform gizmosMulti-geometry
Works Natively With
Premiere Pro
Unity
Unreal Engine
Windows
macOS
Platform Views
Live Platform Views
UNOMi delivers a focused, professional desktop experience purpose-built for animators — combining timeline controls, real-time audio visualization, hardware-free motion capture, and AI-driven pose automation into one seamless tool.
Audio Timeline
Visual waveform timeline with real-time playback and phoneme markers for precise sync control.
Mouth Pose Library
Full 2D and 3D character mouth pose sets with AI-matched phoneme-to-pose mapping.
AI Sync Engine
Automated voice analysis and pose assignment running in real-time as audio is processed.
Motion Capture (No Hardware)
Webcam-based motion capture for full body and facial animation — no suits or rigs required.
Manual Override
Frame-by-frame adjustments with full animator control over AI-generated sync results.
Export & Integration
One-click export directly to After Effects, Premiere Pro, Unity, and Unreal Engine.
Product Visuals
In Action
Visual references from the UNOMi product — showcasing the avatar creator workflow, character rigging, and uniform layout system.
Avatar Creator
3D Character Builder
Full avatar creation from character design to rig — ready for animation pipeline.
Avatar Output
Final Rendered Avatar
Production-ready 3D characters with full facial and body rig support.
Interface Layout
Uniform UI System
Consistent layout system designed for long animation sessions — focus-forward, distraction-free.
Design System
Brand Colour Palette & Typography
The UNOMi visual identity was built for high-contrast environments — balancing bold functional colours against deep neutrals for long creative sessions.
#000000
#1F1F1F
#EA0013
#2FD32D
#0A75F3
#FFFFFF
Technology Stack
Built for Speed, Precision & Creative Power
The UNOMi technology stack was selected for real-time audio processing, hardware-free motion capture, cross-platform desktop deployment, and seamless plugin integration with leading animation editors.
01
Desktop Platform
Desktop App
Cross-platform desktop engineered for performance-critical animation workloads on Windows and macOS.
WindowsmacOSNative Perf
02
AI Engine
AI & ML Core
Intelligent phoneme detection and mouth pose mapping engine built on ML models trained on speech and animation data.
Phoneme AIML ModelsReal-Time
03
Motion Capture
Webcam MoCap
CV-based motion capture using standard webcams — full body and facial tracking without specialized hardware.
Computer VisionPose Est.Facial Track
04
Editor Plugins
Native Plugins
Built-in plugin architecture for After Effects, Premiere Pro, Unity, and Unreal Engine with one-click export.
After EffectsUnityUnreal
05
Audio Processing
Audio Analysis
Real-time audio waveform processing and phoneme segmentation for accurate, frame-precise mouth sync.
WaveformPhoneme SplitLow Latency
06
CMS
WordPress CMS
WordPress-powered content layer for the UNOMi marketing site, documentation, and product updates.
WordPressContent MgmtDocs
Development Process
How We Engineered
Building UNOMi required deep collaboration between IPH Technologies' engineering team and the UNOMi product team — combining animation domain expertise with cutting-edge AI and computer vision engineering.
01
Discovery & Animation Domain Research
We immersed ourselves in the animator's workflow — studying lip-sync pipelines, phoneme systems, 2D/3D character rigging, motion capture limitations, and the specific pain points that cost studios the most time and budget.
02
AI Model Design & Computer Vision Architecture
Designed the core AI engine for phoneme mapping and the computer vision pipeline for hardware-free motion capture — establishing accuracy benchmarks before a single line of production code was written.
03
UX Design & Prototype Review
Designed the complete animator UI: timeline interface, waveform visualization, pose preview panels, and multi-character mode. Validated with clickable prototypes reviewed by practicing animators before development began.
04
Core Engine & Plugin Development
Built the audio processing pipeline, phoneme detection model, webcam-based motion capture engine, and native plugins for After Effects, Premiere Pro, Unity, and Unreal Engine — optimized for low latency.
05
Integration & QA Testing
Tested across diverse voice recordings, character rigs, and animation formats. Iterated on the AI model based on animator feedback — prioritizing accuracy, reliability, and performance under production conditions.
06
Launch, CMS Build & Ongoing Support
Deployed the desktop application alongside a WordPress-powered product site. Provided animator onboarding, documentation, and continued development partnership post-launch as a long-term team extension.
Results & Impact
Measurable Outcomes at a Glance
Through its partnership with IPH Technologies, UNOMi delivered an AI-powered animation suite that fundamentally changes what's possible for animators working with dialogue-driven and motion-captured content.
70%
Maximum production time & budget reduction through AI automation
AI
Time to animate 30 seconds of dialogue — down from a full working day
2D+3D
Both character formats supported in a single unified platform
$0
Hardware cost for motion capture — webcam-only, no suits or rigs
4+
Native editor integrations: After Effects, Premiere Pro, Unity, Unreal
✓
Cross-platform desktop — fully native on both Windows and macOS
Ready to Build an AI-Powered Creative Tool?
We engineer intelligent software that removes manual friction and amplifies creative output. From AI engines to beautiful desktop interfaces — built for real workflows.
Hear directly from the UNOMi team on working with IPH Technologies — from concept alignment to delivering a product that's reshaping how animators work.
Founder Testimonial
"IPH Technologies understood the real challenges animators face and built a solution that truly works. Their expertise in AI lip sync and character rigging helped bring UNOMi to life, and their ongoing support has been exceptional."
UN
UNOMi Founding Team
UNOMi — AI Animation & Avatar Creator Software
Video Testimonial
Client Review
Watch Video Feedback
UNOMi Founding Team
FAQ
Frequently Asked Questions
Depending on project requirements, IPH Technologies uses custom neural networks for real-time lip sync and motion prediction, WebGL-integrated APIs for high-fidelity rendering, Node.js for low-latency processing, and native SDKs for macOS and Windows. Every stack decision is made to optimize for performance inside real creative pipelines.
IPH Technologies builds avatar software as native plugins for industry-standard editors including Adobe After Effects, Adobe Premiere Pro, Final Cut Pro, and Apple Motion. This keeps animators inside a single workflow — no application switching, no file exports mid-project — which is how production cycles shrink by 60–70%.
Every project follows a structured six-stage process: discovery and consultation, requirements gathering and scope definition, strategic roadmap creation, design and prototyping, agile sprint development with parallel QA, and post-launch support. A working demo is delivered at the end of every two-week sprint, and no sprint closes without client sign-off.
IPH Technologies builds avatar software that exports fully rigged character models in formats like FBX, making them ready for use in Unity, Unreal Engine, web AR, and social media platforms. The export pipeline is designed to drop cleanly into any downstream production or deployment environment without manual rework.
Fully transparent. Clients receive daily updates during active development, weekly progress reports as standard, shared roadmaps, and fortnightly sprint demos. Every communication is jargon-free and tells you exactly what is done, what is in progress, and what comes next — no black boxes, no surprises.
Ready to Build Something That Changes How People Work?
Book a free consultation with our AI and product engineering team. No commitment — just clarity on what's possible.
Hear from our clients and why 3000+ businesses trust us
Lou Carpenter
Product Strategy, Digital Karma, LLC
"We have been engaging with this team for a year now, and we are about to launch soon! This team is knowledgeable, reliable, and easy to work with. Project management has been on point and transparent with all actions made. They are polite, proactive, and easy to collaborate with. I highly recommend!"
Priya Vrat Misra
Founder, at reckoon
“Exceptional quality of service, a great team. They developed the iOS version for Reckon & did a super job at it. Excellent suggestions were provided to improve the app & customer experience. Their expertise and dedication stood out. I am already ready to hire them again for the hybrid app for Reckoon.”
Mathew Ho
Founder & Director, at FlagCart
IPH Technologies has a skilled team delivering results. They developed an iPhone version of a larger project within a tight timeline, with significant design enhancements. Cost-effective, responsive, and experienced with Apple submissions, they resolved issues quickly. I will work with them again!
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