Understanding Lifecycle in Android Activity

Understanding Lifecycle in Android Activity

It’s critical to understand that an Activity has a lifecycle: that is to mention that it could be in one of several distinct states, depending on what is taking place with the app and with the user interaction. The Activity IPHS offers class some of the callbacks that allow the activity to understand that a country has changed: that the gadget is creating, stopping, or resuming an activity, this record explains the hobby lifecycle in detail. The record starts by describing the lifecycle paradigm. Next, it explains every one of the callbacks: what takes place internally while they execute, and what you have to implement at some stage in them. It then, in short, introduces the relationship between hobby state and a method’s vulnerability to being killed through the device. Last, it discusses numerous topics related to transitions between hobby states.

Android Activity Lifecycle

About dealing with lifecycles, including guidance about fine practices, see Handling Lifecycles with Lifecycle-Aware Components and Saving UI States. To discover ways to architect a robust, production-best app the usage of sports in aggregate with structure components, see Guide to App Architecture.

lifecycle_activity

onCreate()

This callback, which fires whilst the device first creates the hobby. On pastime creation, the hobby enters the Created nation. In the onCreate() method, you perform fundamental software startup common sense that needs to happen handiest as soon as for the entire lifestyles of the activity. For example, your implementation of onCreate() would possibly bind statistics to lists, partner the pastime with a ViewModel, and instantiate some class-scope variables. This approach receives the parameter savedInstanceState, that’s a Bundle item containing the activity’s formerly stored kingdom. If the pastime has by no means existed before, the value of the Bundle item is null.

onStart()

The onStart() call makes the interest visible to the user because the app prepares for the activity to go into the foreground and emerge as interactive. For example, this approach is wherein the app initializes the code that keeps the UI.

When the activity movements to the commenced state, any lifecycle-aware factor tied to the pastime’s lifecycle will obtain the ON_START occasion.

onResume()

The pastime enters the Resumed nation, it comes to the foreground, after which the device invokes the onResume() callback. This is the nation wherein the app interacts with the person. The app stays in this kingdom till something happens to take focus far away from the app.

onPause()

The person is leaving your activity (though it does no longer usually suggest the activity is being destroyed); it indicates that the interest is not inside the foreground (even though it is able to nevertheless be visible if the consumer is in multi-window mode). Use the onPause() method to pause or alter operations that ought to no longer keep (or should retain in moderation) while the Activity is in the Paused country, and that you assume to resume shortly. There are several motives why an interest might also input this country.

onStop()

When your pastime is no longer seen to the consumer, it has entered the Stopped country, and the device invokes the onStop() callback. The gadget may name onStop() whilst the activity has completed running and is about to be terminated.

onDestroy()

onDestroy() is known as before the pastime is destroyed. The machine invokes this callback either because:

1. The hobby is finishing (because of the user completely dismissing the activity or because of finish() being known as on the interest), or

2. The device is quickly destroying the hobby because of a configuration change (such as device rotation or multi-window mode)

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